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Sh4m34s

3
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A member registered Apr 16, 2020

Recent community posts

(1 edit)

I enjoyed this game. The game wasn't too punishing without being too easy, and the lives challenge was what this short game needed.

I found the shotgun too unpredictable and only properly used it the second time it came up. You can't see the dopple's refection behind walls, especially near the bottom of the screen, which made the last more confusing.

I beat the game perfectly with no lives lost, even though it took an hour and discovering the wall clip.

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I agree that those two things would improve the game.

 I believe that more of the lower tiers' profits should automatically trickle up the chain of suppliers instead of just a payment to the direct boss.

A fun experience worth playing. 

The game's biggest weakness is the fact that the lower tiers, especially after tier 10, are way more profitable but not much harder than early tiers; to the point of maxing the selling kobold's weight with a successful free sale and allowing many failed sales afterwards. It's also nyon impossible to tell how many direct subordinates a boss kobold has if you use more than one active sales kobold per tier. The dragon looks perfect, but the kobolds could use one more weight stage, max 2.